void genpat (unsigned char p, unsigned char n, unsigned char d1, unsigned char d2, unsigned char d3, unsigned char d4, unsigned char d5, unsigned char d6, unsigned char d7, unsigned char d8);

Define a pattern for a character or sprite.

p>Meaningnd1 ... d8
0Redefine an ASCII character32 - 127Pixels for each row
1Redefine a non-ASCII character129 - 154Pixels for each row
2Colours for each row of a character147 - 15416 * paper + ink
3Pattern for 8x8 sprite0 - 127Pixels for each row
4NW quarter of a 16x16 sprite0 - 31Pixels for each row
5SW quarter of a 16x16 sprite0 - 31Pixels for each row
6NE quarter of a 16x16 sprite0 - 31Pixels for each row
7SE quarter of a 16x16 sprite0 - 31Pixels for each row

Include file: mtxscrn.h