Search found 30 matches
- 31 Jul 2022 05:58
- Forum: PROGRAMMING
- Topic: Interrupts in com files
- Replies: 5
- Views: 3662
Interrupts in com files
I'd like to move from using run files to com files, so I can have access to more memory for some of my games. When I moved to the com format, interrupt stop being run. I've been setting 0xfa98 to jp my_isr, which works well. But when I moved to using .com files, it doesn't work. I've also tried sett...
- 02 Jul 2022 02:06
- Forum: PROGRAMMING
- Topic: Latest on C dev for the MTX SDCC etc,
- Replies: 31
- Views: 21542
Re: Latest on C dev for the MTX SDCC etc,
I had the same problem. sdcc 4.2 gives about a 15% increase in fps for my games, so I think it's worth moving to. I've been submitting a bunch of bugs as I've been trying to port my code (many of which they've fixed). I haven't quite moved to 4.2 completely because of this. For a while, much of my c...
- 26 Jun 2022 01:53
- Forum: SOFTWARE
- Topic: New Game: Diamond Dash
- Replies: 3
- Views: 3820
Re: New Game: Diamond Dash
I wrote the engine myself from scratch in C with sdcc. There's lots of information on how the engine works. I relied heavily on https://codeincomplete.com/articles/boulderdash-game-logic/ The Boulder Dash community have created a ton of fan made levels and exported them using their text file BDCFF (...
- 25 Jun 2022 04:18
- Forum: SOFTWARE
- Topic: New Game: Diamond Dash
- Replies: 3
- Views: 3820
New Game: Diamond Dash
Because everyone needs Boulder Dash on their computer.
- 25 Jun 2022 04:09
- Forum: SOFTWARE
- Topic: Demo: Maze3d
- Replies: 6
- Views: 5058
Re: Demo: Maze3d
I added a single enemy, which you can't shoot yet (as a proof of concept) and a 3 more levels.
I'll fix the corruption when loading the scaled soldier image later.
I'll fix the corruption when loading the scaled soldier image later.
- 25 Jun 2022 04:00
- Forum: SOFTWARE
- Topic: Demo: Maze3d
- Replies: 6
- Views: 5058
Re: Demo: Maze3d
Doom. It'd be interesting to see how to implement Doom using 64x64 square grid system.
I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
- 25 Jun 2022 03:50
- Forum: PROGRAMMING
- Topic: Latest on C dev for the MTX SDCC etc,
- Replies: 31
- Views: 21542
Re: Latest on C dev for the MTX SDCC etc,
I like to port my code to other systems, and since Memotech is similar to an MSX, it was a fairly easy conversion, once I had all the information. I'd probably target programmers who are programming for similar platforms, it's requires a fair amount of dedication and programming ability to start pro...
- 12 Jun 2022 05:45
- Forum: SOFTWARE
- Topic: Demo: Maze3d
- Replies: 6
- Views: 5058
Demo: Maze3d
A simple raycasting demo I wrote as a proof of concept.
I'll probably work on it over time, add more levels and wall colors.
I'll probably work on it over time, add more levels and wall colors.
- 10 Aug 2021 03:25
- Forum: SOFTWARE
- Topic: New Game: Mahjong Solitaire
- Replies: 4
- Views: 5873
New Game: Mahjong Solitaire
The classic tile matching game. Match the tile pairs until all the tiles have been removed. A tile must have a left or right side open in order to be selected for matching. Play until no more matches are possible or all the tiles have been cleared. The game will tell you when no more moves are possi...
- 21 Jun 2021 05:18
- Forum: SOFTWARE
- Topic: New Game: Klondike Solitaire
- Replies: 3
- Views: 5544
Re: New Game: Klondike Solitaire
Thanks Martin. The vdu diag option on memu helped a lot.