Bill Brendling's version of MEMU

Everything about Andy Key's great Emulator MEMU
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jonesypeter
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Joined: 08 Jul 2020 19:52

Bill Brendling's version of MEMU

Post by jonesypeter »

Greetings,

Is there anyway with Bill Brendling's version of MEMU to make the visible screen larger (To expand or zoom it)?

http://primrosebank.net/computers/mtx/e ... htm#CfgDlg

I have looked in memu.cfg and -vid-win-big is already set.

-vid-win-big,-v make window twice as large (realistic size)

I'm on a 2560 x 1440 display, so it still looks very small.

I will try the Raspberry Pi version over the weekend, which I believe is full screen.

Thanks
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Dave
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Re: Bill Brendling's version of MEMU

Post by Dave »

Hi,

thanks for posting here, I'm sure Bill will reply in due course.

In the meantime, have you tried adding a second -vid-win-big parameter? They are normally additive (is that a word?) in MEMU, i.e., adding it a second time makes the screen twice as big again

regards
Dave
jonesypeter
Posts: 9
Joined: 08 Jul 2020 19:52

Re: Bill Brendling's version of MEMU

Post by jonesypeter »

Thanks Dave,

Result! That worked. Thank you.
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Dave
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Re: Bill Brendling's version of MEMU

Post by Dave »

Great - glad it worked

If you haven't tried it, add it 3, or even 4 (or more) times to really blow it up.

I guess there's a balance to be struck between screen size and how big you want each of the possible 256x192 (in graphics mode) pixels to be

regards
Dave
Bill B
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Re: Bill Brendling's version of MEMU

Post by Bill B »

My Bare-Metal and Frame-Buffer versions of MEMU use the largest integer multiple of pixel size that will fit within the full screen.

The Microsoft Windows and X-Windows (Linux) versions work the same way as Andy's original. Each repetition of -vid-win-big (or -mon-win-big for the 80-column output) increments the scaling of the pixel size.
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