Cleaning Game Audio Files

Include new and ported/converted games, and old games/tools. Subjects about CP/M software goes in the CP/M Forum.
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Re: Cleaning Game Audio Files

Postby thewiz » 08 Dec 2017, 11:49

Sorry for jumping on this a bit late in the day. Its been hectic. Still getting time to work on the next assembler shell which is nearly done.

For what it is worth when I had tapes that wouldn't convert first time, I had a simple routine that would convert the wavs to bytes. Then another script that shifted these bytes a further 7 times creating a new file each time.

This meant on some tapes, primarily basic, I was able to view the data using a hex editor and see where bits had been dropped/added. A bit laborious but did work. I then patched together all the fragments together.

Note as a first step I would always use audacity to normalize the wav and increase the volume.

I've still got a couple of wavs I couldn't convert so will run them thro bills scripts and give them another go. I've also got a couple of mp3s that I can't convert but are known to work on real hardware. It will be interesting to see if they work on Bills version of Memu.
THIS is what Memotech is doing now.

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Re: Cleaning Game Audio Files

Postby Crazyboss » 29 Jun 2018, 08:24

Hi Dave
I tried to use the appmake tool, but I cant get it to work.
Have you successfully made a new wave from a previous MTX file ?

Dave wrote:Hi Bill,

For programs that already exist as MTX files, I think that there is software already available to do the job.

The AppMake tool that is part of Z88DK should be able to generate a "clean" .WAV file from the digital .MTX file.

Paul will know more about this, but this might save you doing work that might not be required?

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