A simple raycasting demo I wrote as a proof of concept.
I'll probably work on it over time, add more levels and wall colors.
Demo: Maze3d
Demo: Maze3d
Support me on Patreon: https://www.patreon.com/Under4Mhz
Re: Demo: Maze3d
Now that is CLEVER.
Works a treat on the real MTX too.
Works a treat on the real MTX too.
Re: Demo: Maze3d
That looks cool. Must bust out the MTX for a spin.
Steve G
Danish Memotech MTX 512, MFX and loving it
Danish Memotech MTX 512, MFX and loving it
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- Posts: 83
- Joined: 11 Aug 2012 22:13
Re: Demo: Maze3d
impressive, doom or 3D Monster maze here we come ![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Re: Demo: Maze3d
Doom. It'd be interesting to see how to implement Doom using 64x64 square grid system.
I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
Support me on Patreon: https://www.patreon.com/Under4Mhz
Re: Demo: Maze3d
I added a single enemy, which you can't shoot yet (as a proof of concept) and a 3 more levels.
I'll fix the corruption when loading the scaled soldier image later.
I'll fix the corruption when loading the scaled soldier image later.
- Attachments
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- Maze3d-MTX-1.02.zip
- (16.8 KiB) Downloaded 302 times
Support me on Patreon: https://www.patreon.com/Under4Mhz
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- Posts: 83
- Joined: 11 Aug 2012 22:13
Re: Demo: Maze3d
Dash does not run as it is. I had to rename it to just Dash.run and it load in memu now with User Run "Dash.run"
Nice![Smile :-)](./images/smilies/icon_e_smile.gif)
Nice
![Smile :-)](./images/smilies/icon_e_smile.gif)