Run ColecoVision Games on MTX - no new hardware needed

Include new and ported/converted games, and old games/tools. Subjects about CP/M software goes in the CP/M Forum.
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Dave
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Run ColecoVision Games on MTX - no new hardware needed

Post by Dave »

In another thread on here ("When's the MTX going to get ZAXXON & Donkey Kong"), there is a description of a new tool that Martin has created that allows many ColecoVision games to run unmodified on MTX. The tool does not require any new hardware, provided that you have a disk drive or other removable media storage solution, including REMEMORizer, CFX and MFX.

Rather than being "hidden" in the Zaxxon thread, this tool is worthy of being highlighted to a wider audience - hence this thread!

More details on the CVPLAY tool can be found on my website at

http://primrosebank.net/computers/mtx/t ... loader.htm

This really is a great way for MTX owners to run many additional games - around 50 at this point. - Well done Martin!

You really should check it out !
Martin A
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Re: Run ColecoVision Games on MTX - no new hardware needed

Post by Martin A »

For those that are interested, this is the current list of working titles or mostly working titles, and the CVPLAY version they were tested with. Most will work with the current V0.21 release, some need the latest version. Though just be awkward Buck Rogers doesn't like v0.21 needs an early version. (Now you know why Dave keeps the old versions for download)

Code: Select all

Amazing Bumpman (1986) (Telegames).col				v0.21	Seems to play OK
Amazing Snake Beta 5 by Serge-Eric Tremblay (2001) (PD).col	v0.21	Seems to play OK
BC's Quest for Tires II - Grog's Revenge (1984) (32k).col	v0.21	Seems to play OK
Bejeweled Demo by Daniel Bienvenu (2001) (PD).col		v0.21	seems to play OK
Buck Rogers - Planet of Zoom (1983) (Sega).col			V0.13	Seems to play OK
Burgertime (1982-83) (Mattel) (Prototype).col			v0.21	Seems to play OK
Burgertime (1982-84) (Data East).col				V0.13	Seems to play OK
Cabbage Patch Kids Picture Show (1984).col			v0.21	Seems to play OK
Campaign '84 (1983) (Sunrise).col				v0,21	Seems to play OK
Carnival (1982).col						V0.15	seems to play OK
Chateau du Dragon, Le by Daniel Bienvenu (2001) (PD).col	v0.21	Seems to play OK
Choplifter (1982-84) (Broderbund).col				V0,14	Seems to play OK with patch
Chuck Norris - Super Kicks (1983) (Xonox).col			v0.21	Seems to play OK
Congo Bongo (1984).col						v0.21	Seems to play OK
Cosmo Challenge by Marcel de Kogel (1997) (PD).col		v0.21	Seems to play OK
Cosmo Fighter 3 Demo by Marcel de Kogel (2001) (PD).col		V0.15	Seems to play OK
Cosmo Trainer by Marcel de Kogel (1997) (PD).col		V0.15	Seems to play OK
Dacman (Aug 16) by Daniel Bienvenu (2000) (PD).col		V0.15	Seems to play OK
Dam Busters, The (1984).col					V0.15	Seems to play OK
Dance Fantasy (1984) (Fisher-Price).col				V0.15	Seems to play OK
Donkey Kong (1982).col						V0.13	Seems to play OK
Donkey Kong for Adam (1982).col					V0.15	Plays OK with some glitches 
Donkey Kong Jr (1982-83).col					V0.15	Seems to play OK
Dr. Seuss's Fix-Up The Mix-Up Puzzler (1984) (Coleco).col	v0.21	Seems to play OK
Escape From The Mind Master (1983) (Starpath) (Prototype).col	v0.21	seems to play ok
Frenzy! (1982-83) [a1].col					V0.15	Seems to play OK
Frogger (1982-83) (Parker Bros) [o1].col			V0.14	Seems to play OK bit fast?
Juke Box (1984) (Spinnaker).col					v0.15	Seems to play ok
Ken Uston's Blackjack-Poker (1983).col				v0.15	Seems to play ok
M.A.S.H. (1983) (20th Century Fox) (Prototype).col		v0.15	seems to play OK
Mousetrap (1982) (Exidy).col					v0.15	seems to play OK
Nim by Daniel Bienvenu (Nov 03) (2000) (PD).col			v0.21	seems to play ok
Omega Race (1981-83) (Midway).col				v0.15	seems to play ok
One on One Basketball (1984) (Micro Fun).col			v0.17	OK with patch
Pepper II (1983) (Exidy).col					v0.15	Seems to play ok
Porky's (1983) (20th Century Fox) (Prototype).col		v0.15	seems to play ok
Quest for Quintana Roo (1983) (Sunrise) [!].col			v0.15	Seems to play OK
Reversi Demo by Daniel Bienvenu (2001) (PD).col			v0.15	Seems to play OK
Rolloverture (1983) (Sunrise).col				v0.15	Seems to play ok
Sir Lancelot (1983) (Xonox) [!].col				v0.16	Seems to play OK
Smurf - Paint 'n Play Workshop (1983).col			V0.15	Seems OK on composite
Smurf - Rescue in Gargamel's Castle (1982).col			V0.15	Seems to play OK
Spy Hunter (1983-84) (Midway).col				V0.13	Seems to play OK
Squish 'Em Sam! (1983) (Interphase).col				v0.21	Seems to play OK
St-Valentine's Day (2002) (PD).col				V0.15	Seems to play OK
St-Valentine's Day (No Alien Head) (2002) (PD).col		V0.15	Seems to play OK
Star Trek - Strategic Operations Simulator (1984) (Sega).col	V0.15	Seems to play OK
Star Wars - The Arcade Game (1984) (Parker Bros).col		V0.21	Plays the space bit OK
Subroc (1983) (Sega) [a1].col					V0.15	Seems to play OK
Subroc (1983) (Sega).col					V0.15	Seems to play OK
Super DK! (1983) (Prototype).col				V0.15	Seems to play OK
Super DK! Junior (1983) (Prototype).col				V0.15	Seems to play OK
Superpong Demo (2000) (PD).col					V0.15	Seems to play OK
Threshold (1983) (Sierravision).col				V0.15	Seems to play OK
Winky Trap by John Dondzila (1997) (PD).col			V0.12	Seems to play OK
Wizard of Id's Wizmath (1984) (Sierravision).col		V0.12	Seems to play OK
Zaxxon (1982) (Sega).col					V0.13	Seems to play OK
Needless to say each game has only had a brief test, with no instructions, so no guarantees!
Nassimbakir
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Joined: 24 Dec 2021 20:26

Re: Run ColecoVision Games on MTX - no new hardware needed

Post by Nassimbakir »

Thank you Both (Martin and Dave) for the extreme effort you made for that.
I began testing CVPLAY V0.21 only days ago ... some results match yours; others defer.

will send Dave the Excel sheet once i finish all.

Dave:
- still didnt complete the upload of all .wav files i sent you.
- some Wanted software you mention on the site you already now have a copy, so please upload them also.

keep up the effort Guys ...
mclanecxantia
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Location: germany, NRW

Re: Run ColecoVision Games on MTX - no new hardware needed

Post by mclanecxantia »

Maybe is there a chess engine for coleco that could also run on memotech then ?
stephen_usher
Posts: 366
Joined: 27 Nov 2016 19:58

Re: Run ColecoVision Games on MTX - no new hardware needed

Post by stephen_usher »

I've been having a play with this today. Pretty impressive when it works.

Zaxxon works well, until it's Game Over. Then the game becomes almost unresponsive but if you're lucky and mash keys enough you can play again. If you leave it alone eventually the screen goes blank (the monitor connected via VGA turns off its backlight suggesting that there's no sync) and the machine is hung. Goodness knows how you can debug that!

I guess that a modified version of MEMU could be used which stops the emulator if access to a ColecoVision hardware port is used and pinpoints the address in the code to patch.
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Dave
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Re: Run ColecoVision Games on MTX - no new hardware needed

Post by Dave »

stephen_usher wrote: 12 Aug 2025 20:58
Zaxxon works well, until it's Game Over. Then the game becomes almost unresponsive but if you're lucky and mash keys enough you can play again. If you leave it alone eventually the screen goes blank (the monitor connected via VGA turns off its backlight suggesting that there's no sync) and the machine is hung. Goodness knows how you can debug that!
Are you using the latest version of the player ?
http://www.primrosebank.net/computers/ ... loader.htm

Have you tried the Zaxxon restart key? <EOL> on the numeric keypad?

See the controller key mapping on the Loader page. You may need to read the game instructions for other games (link provided on the Loader page) to see how the different games use the emulated controller keys


Regards
Dave
stephen_usher
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Re: Run ColecoVision Games on MTX - no new hardware needed

Post by stephen_usher »

Yes, I've used keypad 7. It works most of the time, but if you leave the game for too long at "Game Over" it crashes.

And it's the latest (0.21) version of cvplay. (p.s. I still need the patched version of Frogger to run with this on my machine.)
stephen_usher
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Joined: 27 Nov 2016 19:58

Re: Run ColecoVision Games on MTX - no new hardware needed

Post by stephen_usher »

Another "bug" report: Star Wars stops responding after "Game Over". I don't know if this is a lock up or it's not reading the inputs.
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