Good day!
Merry Xmas & Happy New Year!
I am looking for a version on MEMU that runs on my MacBook Air M4 macOS 26.2
I've unsuccessfully tried compiling the source code so I'd be very grateful if someone could help me out here!
Thank you,
David
MEMU for macOS 26.2
Re: MEMU for macOS 26.2
I don't have a Mac, so it is difficult for me to offer advice.
Exactly what version did you try to compile, and what error(s) did you obtain?
I suspect that the SDL version is the one that has the best chance of working.
Edit: Stephen Usher has been trying to get MEMU to work on a Mac, see here and later posts. Not sure whether he succeeded.
Exactly what version did you try to compile, and what error(s) did you obtain?
I suspect that the SDL version is the one that has the best chance of working.
Edit: Stephen Usher has been trying to get MEMU to work on a Mac, see here and later posts. Not sure whether he succeeded.
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stephen_usher
- Posts: 366
- Joined: 27 Nov 2016 19:58
Re: MEMU for macOS 26.2
I did get it working, though without a keypad on the keyboard you couldn't really play games. I seem to remember that with an external keyboard which had a keypad it would work, but that was almost a year ago so I can't really remember.
Re: MEMU for macOS 26.2
You did mention that last year, and I didn't do anything about it at the timestephen_usher wrote: ↑02 Jan 2026 23:55 .... without a keypad on the keyboard you couldn't really play games.
One issue is that you need the full alphabetic keyboard to type the name of the game you wish to load, and only after the game is running do you want to switch the keyboard into a keypad emulation mode.
I don't know what keys you have available on your Mac keyboard. Can you post either a photo of your keyboard or a link to a clear online image / diagram of the keyboard?
No promises as to if / when I will do anything about it, but it would at least give me the information needed to consider options.
Re: MEMU for macOS 26.2
These are the keyboards from my MacBook Air M4. Internal and external.
Stephen, how were you able to compile the source code? Thank you.
Stephen, how were you able to compile the source code? Thank you.
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stephen_usher
- Posts: 366
- Joined: 27 Nov 2016 19:58
Re: MEMU for macOS 26.2
I did it all from the command line...
First I installed MacPorts and from within that installed libsdl2. This gave me the compilers and enough of the other packages to download and build SDL3 from source and install it into /opt/local/lib. I was then able to use cmake to create the Makefile and build the MEMU executable. (That's from memory.)
Re: MEMU for macOS 26.2
So I have had a hack at this. The explanation is a bit lengthy so I will refer to the online documentation rather than repeat it here.Bill B wrote: ↑03 Jan 2026 10:48No promises as to if / when I will do anything about it, but it would at least give me the information needed to consider options.stephen_usher wrote: ↑02 Jan 2026 23:55 .... without a keypad on the keyboard you couldn't really play games.
At present you have to use a command line switch (or put it in memu0.cfg) to enable this. At some point I should add it to the configuration dialog.