Porting of Exiode-Z

Include new and ported/converted games, and old games/tools. Subjects about CP/M software goes in the CP/M Forum.
Post Reply
User avatar
Crazyboss
Site Admin
Posts: 274
Joined: 09 Aug 2012 21:45
Location: Sweden
Contact:

Porting of Exiode-Z

Post by Crazyboss »

Hi.

As show at the Memofest 2019, the game Exiode-Z from the MSX, the port almost ran, there is a few bugs.

Now I started to port the game to ColecoVision which have the same Sound Processor, The interesting is now the game runs on those Emulators, it still have issues, but the Sound, is 100% equal to the Memotech (hardware) version, no one knows why the sound explosions sounds good on Memu.

I have tried it out on two ColecoVision emulators, with the same result.

More about this later :)
//CLAUS - Webmaster at www.mtxworld.dk
User avatar
Crazyboss
Site Admin
Posts: 274
Joined: 09 Aug 2012 21:45
Location: Sweden
Contact:

Re: Porting of Exiode-Z

Post by Crazyboss »

Ok now I tested ColecoVision code (it uses the same sound conversion routine as the Memotech Version).

All of them sound close to real hardware, the question is why Memu dont, Memu sound better than on original hardware.

I tested on:

Blue MSX (Colecovision)
CoolCV
MAME (Coleco ADAM Mode)
//CLAUS - Webmaster at www.mtxworld.dk
User avatar
thewiz
Posts: 137
Joined: 12 Aug 2012 16:08

Re: Porting of Exiode-Z

Post by thewiz »

Just a thought but are you doing an IN (3) after OUT (6)?

Are you using OTIR or similar to update the sound?

Regards
THIS is what Memotech is doing now.
Post Reply