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Demo: Maze3d
Posted: 12 Jun 2022 05:45
by under4mhz
A simple raycasting demo I wrote as a proof of concept.
I'll probably work on it over time, add more levels and wall colors.

- Maze3dMTX.png (17.6 KiB) Viewed 36376 times
Re: Demo: Maze3d
Posted: 12 Jun 2022 23:20
by Martin A
Now that is CLEVER.
Works a treat on the real MTX too.
Re: Demo: Maze3d
Posted: 13 Jun 2022 13:46
by gunrock
That looks cool. Must bust out the MTX for a spin.
Re: Demo: Maze3d
Posted: 16 Jun 2022 00:36
by Potholepete
impressive, doom or 3D Monster maze here we come

Re: Demo: Maze3d
Posted: 25 Jun 2022 04:00
by under4mhz
Doom. It'd be interesting to see how to implement Doom using 64x64 square grid system.
I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
Re: Demo: Maze3d
Posted: 25 Jun 2022 04:09
by under4mhz
I added a single enemy, which you can't shoot yet (as a proof of concept) and a 3 more levels.
I'll fix the corruption when loading the scaled soldier image later.
Re: Demo: Maze3d
Posted: 25 Jun 2022 16:32
by Potholepete
Dash does not run as it is. I had to rename it to just Dash.run and it load in memu now with User Run "Dash.run"
Nice
