Demo: Maze3d

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under4mhz
Posts: 30
Joined: 11 Apr 2021 05:12
Location: Brisbane, Australia
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Demo: Maze3d

Post by under4mhz »

A simple raycasting demo I wrote as a proof of concept.

I'll probably work on it over time, add more levels and wall colors.

Maze3dMTX.png
Maze3dMTX.png (17.6 KiB) Viewed 3471 times
Maze3d-MTX-1.01.zip
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Martin A
Posts: 797
Joined: 09 Nov 2013 21:03

Re: Demo: Maze3d

Post by Martin A »

Now that is CLEVER.

Works a treat on the real MTX too.
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gunrock
Posts: 244
Joined: 28 Oct 2020 21:17

Re: Demo: Maze3d

Post by gunrock »

That looks cool. Must bust out the MTX for a spin.
Steve G
Danish Memotech MTX 512, MFX and loving it
Potholepete
Posts: 83
Joined: 11 Aug 2012 22:13

Re: Demo: Maze3d

Post by Potholepete »

impressive, doom or 3D Monster maze here we come ;-)
under4mhz
Posts: 30
Joined: 11 Apr 2021 05:12
Location: Brisbane, Australia
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Re: Demo: Maze3d

Post by under4mhz »

Doom. It'd be interesting to see how to implement Doom using 64x64 square grid system.

I can maybe eventually able take the Ultima 3 dungeons and convert them into 3D. That might be interesting.
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under4mhz
Posts: 30
Joined: 11 Apr 2021 05:12
Location: Brisbane, Australia
Contact:

Re: Demo: Maze3d

Post by under4mhz »

I added a single enemy, which you can't shoot yet (as a proof of concept) and a 3 more levels.

I'll fix the corruption when loading the scaled soldier image later.
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Maze3d-MTX-1.02.zip
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Potholepete
Posts: 83
Joined: 11 Aug 2012 22:13

Re: Demo: Maze3d

Post by Potholepete »

Dash does not run as it is. I had to rename it to just Dash.run and it load in memu now with User Run "Dash.run"

Nice :-)
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