Blobbo got a mention on facebook recently.
So.. These are the 4 screens that cycle.
looks like I hit the screenshot at the wrong momenton the last map!
I don't know if it's my copy, or if it's a glitch in the code, but the bottom left has an extra 1/4 dot outside the maze, making clearing everything impossible.
Designing new mazes outgh to be possible. Once loaded into memory, the screens appear at:8457,8717,89D7 and 8C97 in memory. There's no form of compession, just the byte codes for the various map pieces.
Hacking Blobbo
Re: Hacking Blobbo
Emclosed a copy of the disassembled program code. Because it's machine decoded the labels are mostly of the Lxxxx type.
It's from the version on Magrom, so formatted as a .RUN file instad of the more usual BASIC & assembler within an MTX.
It's from the version on Magrom, so formatted as a .RUN file instad of the more usual BASIC & assembler within an MTX.
- Attachments
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- Blobbo.zip
- Disassembly
- (8.46 KiB) Downloaded 1062 times